27 Game Designer jobs in Vietnam
Lead Game Designer
Posted today
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Job Description
Key Responsibilities:
- Lead the design of core game mechanics, systems, and player experiences.
- Develop and maintain the game design document (GDD) and ensure its adherence throughout development.
- Direct and mentor a team of game designers, providing constructive feedback and guidance.
- Collaborate closely with programmers, artists, and producers to bring game concepts to life.
- Prototype and iterate on game mechanics to ensure they are fun, engaging, and balanced.
- Define and oversee the player progression, economy, and overall game balance.
- Champion the player experience and ensure consistency across all game elements.
- Conduct playtesting sessions and analyze feedback to refine game design.
- Stay current with industry trends and emerging technologies in game development.
- Present design concepts and progress to stakeholders and executive management.
- Ensure the game's design aligns with the overall vision and target audience.
- Manage design tasks and schedules, ensuring timely delivery of milestones.
Qualifications:
- Bachelor's degree in Game Design, Computer Science, Arts, or a related field, or equivalent industry experience.
- Minimum of 7 years of experience in game design, with at least 2 years in a lead or senior design role.
- Proven track record of designing and shipping successful game titles across various platforms.
- Strong portfolio showcasing exceptional game design skills, creativity, and problem-solving abilities.
- Deep understanding of game mechanics, level design, narrative design, and player psychology.
- Proficiency in game engines (e.g., Unity, Unreal Engine) and relevant design tools.
- Excellent leadership, communication, and interpersonal skills.
- Ability to motivate and inspire a creative team.
- Strong understanding of game development pipelines and production processes.
- Passion for video games and a keen eye for detail.
Lead Game Designer - Mobile
Posted today
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Senior Associate Game Designer
Posted 13 days ago
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Job Description
I. KEY JOB DUTIES
We are looking for a game designer with a passion for all genres of games, a knack for designing the game's look and feel, and an entrepreneur with a business mindset to understand the industry, explore the market, and target audiences. The Game designer can expect to collaborate with teams of programmers, artists, testers, and data engineers, as well as plan schedules and work with budgets. Their responsibilities also include developing design and gaming protocols, defining game-play mechanics, coordinating with other game designers, and ensuring quality to meet business objectives.
Prototype & game mechanics design
- Research and select promising ideas to create prototypes that can bring great experience to players of the casual/puzzle genre and other game genres li>Detailing the gameplay ideas into Game Design Document
- The most critical task is designing and balancing the game system in-game economy, and difficulty progression.
- Design levels for puzzle games.
Monitor the game performance & monetization
- Monitor and analyze game performance and user data to improve existing features and game KPI metrics.
- Leading the collaborative process with other designers, artists, and programmers to transform game concepts into high-quality products with solid player engagement, retention, and monetization.
- Continuously review development progress to ensure the final product quality meets high expectations.
- Strategic plan for game monetization and apply the good practices
Marketability and research
- Leading the A/B Test effort to find out more insight, and share with others.
- Collaborate with data analysts/data engineers to analyze market data to get insight.
Nice to have if you have experience in the Product Owner position:
- li>Backlog Planning (Refine/Grooming)
- Break the Game Design Document into smaller components
- Set goals, and priorities and assign issues & related tasks for each sprint.
- Sprint Planning & Sprint review: Prepare the document before the meeting
Senior Associate Game Designer
Posted 20 days ago
Job Viewed
Job Description
I. KEY JOB DUTIES
We are looking for a game designer with a passion for all genres of games, a knack for designing the game's look and feel, and an entrepreneur with a business mindset to understand the industry, explore the market, and target audiences. The Game designer can expect to collaborate with teams of programmers, artists, testers, and data engineers, as well as plan schedules and work with budgets. Their responsibilities also include developing design and gaming protocols, defining game-play mechanics, coordinating with other game designers, and ensuring quality to meet business objectives.
Prototype & game mechanics design
- Research and select promising ideas to create prototypes that can bring great experience to players of the casual/puzzle genre and other game genres li>Detailing the gameplay ideas into Game Design Document
- The most critical task is designing and balancing the game system in-game economy, and difficulty progression.
- Design levels for puzzle games.
Monitor the game performance & monetization
- Monitor and analyze game performance and user data to improve existing features and game KPI metrics.
- Leading the collaborative process with other designers, artists, and programmers to transform game concepts into high-quality products with solid player engagement, retention, and monetization.
- Continuously review development progress to ensure the final product quality meets high expectations.
- Strategic plan for game monetization and apply the good practices
Marketability and research
- Leading the A/B Test effort to find out more insight, and share with others.
- Collaborate with data analysts/data engineers to analyze market data to get insight.
Nice to have if you have experience in the Product Owner position:
- li>Backlog Planning (Refine/Grooming)
- Break the Game Design Document into smaller components
- Set goals, and priorities and assign issues & related tasks for each sprint.
- Sprint Planning & Sprint review: Prepare the document before the meeting
Lead Game Designer (Video Games)
Posted 1 day ago
Job Viewed
Job Description
Responsibilities:
- Define and document the core game vision, mechanics, systems, and features.
- Lead and mentor a team of game designers throughout the development cycle.
- Create detailed Game Design Documents (GDDs), wireframes, and flowcharts.
- Prototype and iterate on gameplay mechanics and systems.
- Collaborate closely with artists, programmers, and producers to ensure design integrity.
- Conduct playtests and analyze feedback to refine game design.
- Ensure the overall player experience is engaging, intuitive, and fun.
- Champion creative vision and maintain design consistency across the project.
- Stay current with industry trends and emerging technologies in game development.
- Contribute to the overall product strategy and roadmap.
- Bachelor's degree in Game Design, Computer Science, or a related field, or equivalent experience.
- Minimum of 7 years of experience in game design, with at least 2 years in a lead or senior role.
- Proven track record of shipping successful games.
- Strong portfolio demonstrating expertise in game mechanics, system design, and level design.
- Proficiency with game engines (Unity, Unreal Engine) and relevant design tools.
- Excellent understanding of game development pipelines and methodologies.
- Strong leadership, communication, and interpersonal skills.
- Ability to provide constructive feedback and foster a collaborative environment.
- Creative problem-solving abilities and a passion for gaming.
Video Game Composer
Posted today
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Remote Video Game Composer
Posted today
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Job Description
Responsibilities:
- Compose original music scores for video games.
- Create adaptive and interactive music systems for gameplay.
- Collaborate with game designers and directors on musical direction.
- Produce high-quality audio assets using DAWs.
- Implement music within the game engine using audio middleware.
- Adapt compositions based on feedback and game development changes.
- Ensure musical scores enhance the game's narrative and emotional impact.
- Manage multiple musical projects and deadlines remotely.
- Deliver final audio assets according to technical specifications.
- Stay updated on music composition trends in the gaming industry.
- Proven experience as a Video Game Composer or similar role.
- Strong portfolio of game music compositions.
- Proficiency with DAWs (Logic Pro, Cubase, Ableton Live, etc.).
- Experience with game audio middleware (Wwise, FMOD).
- Excellent understanding of music theory and composition techniques.
- Ability to compose in various musical genres and styles.
- Strong communication and collaboration skills.
- Ability to work independently and manage time effectively.
- Creative, innovative, and passionate about video games.
- Excellent remote work ethic and reliability.
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Lead Video Game Composer
Posted today
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Job Description
Responsibilities:
- Composing original scores for video games, adhering to project briefs and artistic direction.
- Leading and guiding junior composers and sound designers.
- Collaborating with game designers and narrative teams to ensure musical synergy.
- Managing music assets, licensing, and integration into the game engine.
- Conducting mock-ups and final recordings, overseeing orchestral sessions if necessary.
- Ensuring music evokes the intended emotions and enhances gameplay.
- Staying abreast of the latest trends in game audio and music technology.
- Bachelor's degree in Music Composition, Sound Engineering, or a related field.
- Minimum of 5 years of experience in video game music composition, with at least 2 years in a lead or supervisory role.
- Extensive portfolio of released game titles.
- Expertise in DAWs such as Cubase, Logic Pro, or Pro Tools.
- Strong understanding of music theory, orchestration, and arrangement.
- Experience with middleware audio tools like Wwise or FMOD is a plus.
- Excellent communication and interpersonal skills.
- Ability to manage multiple projects and meet tight deadlines.
Remote Video Game Composer
Posted today
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Job Description
Key Responsibilities:
- Compose original musical scores for video games across various genres.
- Develop themes and leitmotifs that align with game narrative, characters, and environments.
- Create diverse musical pieces, including ambient tracks, action cues, emotional melodies, and UI sounds.
- Collaborate closely with game designers, sound engineers, and directors to understand audio needs and creative direction.
- Implement and integrate music into the game engine using provided tools and middleware (e.g., Wwise, FMOD).
- Manage audio assets, ensuring proper file formats and metadata.
- Iterate on compositions based on feedback from the development team.
- Maintain a high level of audio quality and technical proficiency.
- Stay updated on the latest trends and technologies in game audio and music composition.
- Deliver high-quality musical assets on schedule.
Qualifications:
- Proven experience as a composer for video games or interactive media.
- A strong portfolio showcasing diverse musical styles and high-quality productions.
- Proficiency in Digital Audio Workstations (DAWs) such as Cubase, Logic Pro, Ableton Live, or similar.
- Experience with music notation software (e.g., Sibelius, Finale).
- Knowledge of game audio middleware (e.g., Wwise, FMOD) and implementation techniques.
- Understanding of music theory, harmony, orchestration, and arrangement.
- Ability to work independently and manage project timelines in a remote setting.
- Excellent communication and collaboration skills for remote teamwork.
- Creative and adaptable with a passion for video games and interactive storytelling.
- Strong understanding of audio post-production and mixing techniques.
This is a thrilling opportunity for a creative composer to contribute their musical talents to exciting new game titles, working remotely on a contract basis. If you have a passion for creating captivating game soundtracks, we want to hear from you.
Lead Video Game Composer
Posted today
Job Viewed
Job Description
Key Responsibilities:
- Compose original musical scores for video games, covering various genres and moods.
- Develop thematic material, character themes, and environmental soundscapes.
- Create adaptive and dynamic music systems that respond to gameplay.
- Collaborate with game designers, narrative designers, and audio directors to align music with game mechanics and narrative.
- Manage music production workflows, including recording, mixing, and mastering.
- Oversee sound designers and other music team members, providing direction and feedback.
- Ensure musical assets meet technical specifications and project timelines.
- Conduct music research and explore new sonic palettes.
- Liaise with stakeholders to present musical concepts and gain approvals.
- Contribute to the overall artistic vision and audio identity of the games.
- Bachelor's degree in Music Composition, Sound Design, or a related field, or equivalent professional experience.
- Minimum of 5 years of experience composing music for video games, with a strong portfolio demonstrating diverse styles and adaptive music capabilities.
- Proficiency in industry-standard DAWs (e.g., Cubase, Logic Pro, Pro Tools) and scoring software (e.g., Sibelius, Finale).
- Expertise in music theory, orchestration, and arrangement.
- Familiarity with game engines (e.g., Unreal Engine, Unity) and middleware (e.g., Wwise, FMOD) is a significant advantage.
- Strong understanding of sound design principles and interactive audio concepts.
- Excellent communication, collaboration, and project management skills.
- Ability to work under pressure and meet tight deadlines.