1 253 Level Designer jobs in Vietnam
Lead Animator - Game Development
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This role requires a blend of artistic talent, technical expertise, and strong leadership skills. You will be responsible for guiding the animation team in creating high-quality character and environment animations for our latest game titles. The ideal candidate will have a deep understanding of animation principles, industry-standard software, and the ability to mentor and inspire a team to achieve creative excellence.
Key Responsibilities:
- Lead, mentor, and manage a team of animators, providing feedback and direction.
- Develop and implement animation pipelines, workflows, and best practices.
- Create high-quality character animations, including performance, facial, and motion capture editing.
- Direct and oversee the animation for key game sequences, cutscenes, and in-game actions.
- Collaborate closely with game designers, artists, and programmers to ensure animation quality and integration.
- Establish and maintain animation quality standards across all game projects.
- Troubleshoot and resolve technical challenges related to animation implementation.
- Create animation style guides and documentation.
- Stay updated on the latest animation techniques, software, and industry trends.
- Review and approve animation assets, ensuring they meet project requirements.
- Contribute to the overall artistic vision and creative direction of the game.
- Manage the animation team's workload and ensure timely delivery of assets.
Qualifications:
- Bachelor's degree in Animation, Fine Arts, Computer Graphics, or a related field.
- Minimum of 6 years of experience in game animation, with at least 2 years in a lead or supervisory role.
- Expertise in 3D animation software (e.g., Maya, 3ds Max, Blender) and game engines (e.g., Unity, Unreal Engine).
- Strong understanding of animation principles, rigging, skinning, and motion capture cleanup.
- Excellent artistic skills, with a keen eye for timing, weight, and performance.
- Proven ability to lead and motivate a team.
- Strong communication and collaboration skills.
Lead 3D Animator - Game Development
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- Leading and mentoring a team of 3D animators, providing artistic and technical guidance.
- Setting animation quality standards and ensuring adherence throughout the production pipeline.
- Creating high-quality character and environmental animations, including keyframe animation, motion capture cleanup, and facial animation.
- Developing and maintaining character rigs in collaboration with technical artists.
- Collaborating with the art director and game designers to define animation styles and character personalities.
- Implementing animations within the game engine (e.g., Unreal Engine, Unity).
- Reviewing and providing constructive feedback on animation assets.
- Troubleshooting animation-related technical issues.
- Contributing to the development of animation tools and pipelines.
- Bachelor's degree in Animation, Fine Arts, Computer Graphics, or equivalent experience.
- Minimum of 6 years of professional experience in 3D character animation, with at least 2 years in a lead or senior role.
- Strong portfolio showcasing exceptional character animation skills, motion principles, and storytelling.
- Proficiency in industry-standard animation software such as Maya, Blender, 3ds Max.
- Experience with game engines like Unreal Engine or Unity.
- Understanding of character rigging and skinning processes.
- Excellent communication, collaboration, and problem-solving skills.
- Ability to manage multiple tasks and meet deadlines in a fast-paced, remote environment.
Lead Digital Artist - Game Development
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Lead Visual Artist - Game Development
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Your responsibilities will encompass creating high-quality concept art, character designs, environment art, and UI assets that align with the game's narrative and target audience. You will guide the art team through all stages of production, from initial concept to final implementation, providing constructive feedback and technical direction. Strong understanding of art pipelines, including 2D and 3D workflows, is essential. You will collaborate closely with game designers and engineers to integrate art assets seamlessly into the game engine, ensuring both artistic integrity and optimal performance.
The ideal candidate will have a Bachelor's degree in Fine Arts, Digital Art, or a related field, or equivalent professional experience. Extensive experience in the video game industry, with a portfolio showcasing exceptional artistic talent and leadership in visual development, is a must. Proficiency in industry-standard software such as Adobe Creative Suite, Maya, 3ds Max, ZBrush, and Unreal Engine or Unity is required. Excellent leadership, communication, and problem-solving skills are vital for mentoring and managing the art team effectively. You should possess a keen eye for detail, a strong grasp of color theory, composition, and lighting, and the ability to translate abstract ideas into compelling visual elements. This is a unique opportunity to leave your artistic mark on the next generation of interactive entertainment in a stimulating and collaborative environment.
Senior Visual Artist - Game Development
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Key Responsibilities:
- Create high-quality 2D and 3D game assets, including characters, environments, props, and UI elements, adhering to the established art style and technical requirements.
- Develop and maintain the overall visual style and aesthetic of game projects, ensuring artistic integrity and coherence.
- Work closely with game designers and lead artists to conceptualize and iterate on game visuals, providing creative input and solutions.
- Optimize assets for performance and memory usage within game engines (e.g., Unreal Engine, Unity).
- Mentor and provide guidance to junior artists, fostering their technical and artistic development.
- Participate in art reviews, offering constructive feedback to peers and team members.
- Troubleshoot and resolve art-related issues during development and post-launch.
- Stay updated with the latest trends and technologies in game art and digital art production.
- Collaborate with technical artists to develop efficient workflows and tools for art asset creation.
- Contribute to the creation of concept art, storyboards, and style guides.
- Bachelor's degree in Fine Arts, Digital Art, Game Design, or a related field, or equivalent professional experience.
- Minimum of 5 years of experience in game development art, with a strong portfolio showcasing diverse artistic skills.
- Expert proficiency in industry-standard 2D and 3D art software such as Maya, 3ds Max, ZBrush, Substance Painter, Photoshop, and Illustrator.
- Experience with game engines like Unreal Engine or Unity, including asset integration and optimization.
- Solid understanding of art fundamentals, including color theory, composition, anatomy, and lighting.
- Ability to adapt to different art styles and project requirements.
- Excellent communication and collaboration skills, with the ability to articulate artistic vision and provide feedback.
- Strong problem-solving skills and attention to detail.
- Experience in a studio environment, working within a team-based development pipeline.
Senior Concept Artist - Game Development
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Key Responsibilities:
- Generate high-quality concept art for characters, environments, props, and UI elements that align with the project's artistic direction and vision.
- Collaborate closely with game designers, art directors, and 3D modelers to translate ideas into compelling visual concepts.
- Develop mood boards, style guides, and detailed visual documentation to establish and maintain artistic consistency across the project.
- Create polished orthographic views, turnarounds, and detailed call-outs for asset creation.
- Explore various artistic styles and approaches, pushing creative boundaries to achieve unique and memorable visuals.
- Provide constructive feedback and guidance to junior concept artists and other members of the art team.
- Participate in art reviews and contribute to art direction discussions, ensuring the visual quality and integrity of the game.
- Research industry trends, competitor analysis, and visual references to inform artistic decisions.
- Adapt to changing project requirements and deliver assets within established timelines.
- Maintain a high level of artistic skill and proficiency in industry-standard digital art software.
Qualifications:
- Proven experience as a Concept Artist in the video game industry, with a portfolio showcasing exceptional character, environment, and prop design skills.
- Proficiency in digital painting software such as Adobe Photoshop, Procreate, or Clip Studio Paint.
- Strong understanding of anatomy, perspective, composition, color theory, and lighting.
- Ability to create art in various styles, from realistic to stylized.
- Excellent communication and collaboration skills, with the ability to articulate visual ideas clearly.
- Experience working in a remote or distributed team environment.
- Familiarity with game development pipelines and asset creation workflows is a plus.
- Bachelor's degree in Fine Arts, Digital Art, or a related field, or equivalent professional experience.
- Passion for video games and a keen eye for visual storytelling.
- Ability to receive and incorporate feedback effectively.
Senior Concept Artist - Game Development
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Responsibilities:
- Create high-quality concept art for characters, environments, props, and vehicles.
- Develop detailed visual designs that align with the game's art direction and narrative.
- Collaborate with the Art Director and other team members to establish and maintain the game's visual style.
- Produce sketches, mood boards, and detailed illustrations to communicate ideas effectively.
- Refine concepts based on feedback from the art team and other departments.
- Ensure the visual consistency and quality of all concept art assets.
- Explore and experiment with different artistic styles and techniques.
- Contribute to the overall visual development process of the game.
- Mentor junior concept artists and provide constructive feedback.
- Stay up-to-date with industry trends and emerging art technologies.
- Bachelor's degree in Fine Arts, Illustration, Game Design, or a related field, or equivalent professional experience.
- Minimum of 5 years of professional experience as a Concept Artist in the video game industry.
- Exceptional portfolio showcasing a strong understanding of anatomy, perspective, color theory, and composition.
- Proficiency in industry-standard digital art software such as Adobe Photoshop, Procreate, and 3D modeling software (e.g., ZBrush, Blender) is a plus.
- Strong understanding of game development pipelines and workflows.
- Excellent visual storytelling and communication skills.
- Ability to work effectively in a collaborative, team-oriented environment.
- Ability to manage time effectively and meet project deadlines.
- Experience working in a hybrid or remote capacity is beneficial.
Qualifications:
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Senior Concept Artist - Game Development
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Lighting Designer
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- Conceptualizing and developing creative lighting designs for various projects.
- Creating detailed lighting plots, cue sheets, and equipment specifications.
- Selecting appropriate lighting fixtures, dimmers, and control systems.
- Programming lighting consoles for live events and productions.
- Collaborating with directors, producers, and technical teams to achieve artistic vision.
- Conducting site surveys and technical assessments for venue requirements.
- Troubleshooting lighting equipment and programming issues.
- Managing lighting budgets and sourcing equipment.
- Staying current with new lighting technologies and design trends.
Architectural Designer
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Key Responsibilities:
- Develop architectural concepts and design proposals.
- Prepare detailed architectural drawings and construction documents.
- Create 3D models and compelling visualizations for presentations.
- Conduct site analysis and feasibility studies.
- Collaborate with project teams and consultants.
- Ensure designs comply with building codes and regulations.
- Assist in the selection of materials and finishes.
- Participate in design reviews and client meetings.
- Manage project documentation and filing systems.
- Stay updated on architectural trends and technologies.